GTC Europe 2016
The elbe team was part of the first European GPU Technology Conference that took place on September 28-29 in Amsterdam, Netherlands. More than 1700 attendees were on site to learn about deep learning, artificial intelligence and high performance computing on graphics processing units. I was one of the featured speakers in the HPC track with my talk about “Number-Crunching on the Desktop for Simulation-Based Design – the Future of Computational Fluid Dynamics”. The talk was recorded and will be available online soon – check http://www.gputechconf.eu for further details.